Italian Premium battleship tier X.
Battleship Sicilia takes her name from the famous island in southern Italy, as well as the swift and mighty ironclad of the same name, which served in the Regia Marina at the turn of the 19th and 20th centuries.
As a sister-ship to the Cristoforo Colombo, Sicilia will share the same main armament of four quadruple 381mm turrets. As key differences, Sicilia has a longer-duration and quicker-reloading Exhaust Smoke generator, better reload on her main battery, and her complement of secondary guns will fire SAP. To even out these differences, HE will replace SAP for her main battery.
Captains helming the Sicilia into battle will wish to factor in her high surface detection and play conservatively in the early game. Preserving HP for later on is important for seizing the opportunity to close with the enemy and use her SAP secondaries. The improved Exhaust Smoke Generator will assist in both the early and late games by allowing high speed maneuvering in smoke while evading or charging in to bring secondary batteries to bear.
Italian battleship Siciali, tier X
Ship parameters:
Hit points – 89900. Plating – 32 mm.
Torpedo protection – 31 %.
Main battery – 4×4 381 mm. Firing range – 18.9 km.
Maximum HE shell damage – 5100. HE shell armor penetration – 64 mm. Chance to cause fire – 24%. HE initial velocity – 880 m/s.
Maximum AP shell damage – 12000. AP initial velocity – 850 m/s.
Reload time – 33.0 s. 180 degree turn time – 38.3 s. Maximum dispersion – 251 m. Sigma – 1.50.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 11.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4900.0.
Secondary Armament:
10×2 127.0 mm, range – 7.5 km.
Maximum SAP shell damage – 2700. Reload time – 6s.
6×3 152.0 mm, range – 7.5 km.
Maximum SAP shell damage – 3850. Reload time – 12s.
AA defense: 14×2 20.0 mm., 10×2 127.0 mm., 14×4 40.0 mm., 5×2 40.0 mm.
AA defense short-range: continuous damage per second – 147, hit probability – 70 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 455, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 172, hit probability – 75 %, action zone – 5.8 km;
Number of explosions in a salvo – 8, damage within an explosion – 1680, action zone 3.5 – 5.8 km.
Maximum speed – 29.6 kt. Turning circle radius – 960 m. Rudder shift time – 18.0 s. Surface detectability – 17.3 km. Air detectability – 15.2 km. Detectability after firing main guns in smoke – 16.7 km.
Available consumables:
1 slot – Damage Control Party (Duration time 15 s; Reload time 80 s; Equipment is unlimited)
2 slot – Repair Party (Duration time 28 s; HP per second 449.5; Reload time 80 s; Charges 4)
3 slot – Exhaust Smoke Generator (Duration time 60 s; Duration time 15 s; Radius 900.0 m; Reload time 120 s; Charges 4)
4 slot – Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)
4 slot – Spotting Aircraft (Duration time 100 s; Main battery firing range +20.0%; Reload time 240 s; Charges 4)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.













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